My first session at the Club since November and I was glad to play two games new to me. The first was a game by Tom Jolly recommended by John. We told him that would result in us all hating it and probably never listening to him again. However, it turned out to be quite a nice quick affair, although I think it has a bit of a problem at the end.
Players are adventurers wandering a dragon's cavern network and have to collect five gold pieces that are hidden around the place to win. Everyone starts in the centre on the only cavern tile in play at that time. Thay then have a choice of either laying a cavern tile, expanding the network, or moving to another tile and taking the action (if any) shown on the new tile. Some of the tiles allow players to destroy other tiles, rotate them to make them more or less accessible, find a gold piece, lose an already held gold piece, teleport on their next move to any other tile etc. Players have to think carefully about tile placement because a good tile for you is likely also to be good for your opponents. Also, if it is too good for you, others may try to destroy it or hinder you from using it. The only problem is that, eventually, all players need only one more gold piece and the game descends into a "stop the other players from winning" phase, until at some point it becomes impossible to do so.
In our game, Mark K and Nige were ganged up on when they looked likely to win but Ben managed to engineer a position where nobody could stop him from claiming his 5th gold piece and the win. Overall, quite a nice half hour game, which I'm sure we'll play again. Luckily for a John recommendation, none of us hated it.
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