Date: 7th July 2006
Game played: Jericho ( Abacus ) BGG Id: 21709

After Warhamster Rally, we just had time for a shortish card game and, as we hadn’t tried Jericho before, we gave that a go. This is another one about building walls and collecting points for having the longest wall in each colour (like Knizia’s Great Wall of China that we played a few weeks ago). This time, three scoring cards are shuffled into the deck to determine when scoring takes place. A player has three choices: he can place a coloured card to start or extend a wall, place a wild wall card to remove the highest valued card in a particular colour, or put a card in the pot, these being the victory points won in each colour when scoring occurs. This means you you want to add cards to the pot in colours where you have a decent lead but then, you run the risk someone will overtake you.

I quite enjoyed this. There is certainly a bit to weigh up but you are a bit at the mercy of the cards you draw. I didn’t draw a wild card all game whereas John seemed to have nothing but wild cards, which meant he was unable to establish any decent wall colours. In the end, Mark K ran out as winner, having been able to claim two good sets of walls in the first scoring round. Although Nige got a massive stack of blue cards in the second scoring, it was never going to be enough to overtake Mark.

 
Player
Rating
Score
Position
Winner
Mark K
6
19
1
Garry
7
11
2
Nige
7
11
2
Mark G
5
2
4
John
6
1
5

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