Next up was this second release by the Lamont Brothers and this time it deals with the exploits of sheep rather than frogs. The game is very abstract in play but the superb playing pieces make the game look very interesting in play.
Basically each player has a number of different moves in which they can manipulate the sheep flock's movement. The idea is to get your two sheep in the best positions you can whenever scoring takes place. There are four phases to the game and during the first and third phases, scoring occurs at the end of each player's turn. In the other phases, scoring only takes place twice per phase. Your choice of action also helps to determine when the second and final phase scoring takes place, so giving you another thing to think about. At the end of the game, whoever has the highest number of points wins.
This game was qute clever and a bit of a brain-burner, as players try to work out their optimum moves. However, with our group, this made the game drag on way too long and it far outstayed its welcome. Also, the game had a bit of a kingmaker problem as Mark K, who was out of the running, had to choose the final move of the flock and the result would determine whether Mark G or I won. Naturally, this meant Mark chose on the basis of Hall of Fame standings rather than optimising his own position and Mark G was able to record his first victory of 2006. In summary, cute pieces, dry game play but too long for our group to see it being played regularly. Shame, as the sheep are great. |