The two tables finished at pretty much the same time so we joined together for our
final game, although Mark G had to leave. I wanted to try Templar Intrigue as it was
still on my unplayed list and would only play with a minimum of seven, so I used my
powers of persuasion to entice them to give it a go. It's a team bluffing/deduction
game where the king is sending out his benedictine monks to try and trap the leader
of the Knights Templar and work out which of the monks is actually a traitor. You see
each team has a traitor on it and this makes for some interesting discussion and lots
of false accusations flying around. Once all the discussion has ended, the king picks
who he thinks the relevant characters are and points are scored based on whether or
not he was right. Multiple rounds are played until one or more players has amassed
three victory points.
This was reasonably fun but pales in comparison with a number of other social
deduction games. It's very light and meant to be, and you need to approach it as
pretty much a luck-fest. You can't really deduce enough to make a clever conclusion
so the king just guesses and his or her team mates cheer or jeer depending on how
good his "judgement" was. The first three kings in our game were absolute stinkers
and deserved an appropriate Game of Thrones type ending that tends to perpetuate a
succession of regal candidates coming along. This left five of the seven of us
needing just one victory. For the loyal monks, the new king turned out to be Felix, a
very fine judge of character and despite several of us trying our best to put him
off, he was true to form and gave the allies of King Philip a final push towards
victory - Basically, Felix and Guy won; the rest of us were also-rans. |