Date: 7th July 2006
Game played: Warhamster Rally ( Jolly Roger Games ) BGG Id: 1314

This week, we decided to have a go at Warhamster Rally, although Nige wasn’t keen when I described as a cousin to RoboRally. It’s not quite as brain-burning as RoboRally though as you are only programming one move ahead rather than a series of moves. Players try to race their Warhamsters down one side of a course, round a marker post (actually a Battle Budgie) and back to the finish line also marked by a Battle Budgie. The space you land on determines which direction you face at the start of your next move but, of course, just like RoboRally you can end up being shoved out of the way and hence facing a different direction from the one you expected. Then there are the other creatures who can also get in your way, which can make progress rather tricky.

John suffered early on and took quite a while to get even half way down the first straight. Mark K took a useful lead and was first to round the corner. Mark G shoved my Warhamster out of the way and proceeded to take a second move to go past me. Unknown to him, the shove put me in a better position and actually meant the move I had chosen earlier pushed him into a Kobold Khin space so losing him a turn. I then did my best to put obstacles in the way of Mark K and Nige came up on the rails. I made a mistake on my last turn as, had I chosen a different card, I could have crossed the finish line using my final action chip. As it was, all I could do was stare as Nige crept across the line to take the win.

It took us a while to iron out some of the rule ambiguities and that slowed the game down quite a bit. I think once we were familiar with the game, it would have played much quicker and on that basis Mark K, John and I gave it reasonable ratings. Even though he won, it wasn’t Nige’s type of game so he rated it pretty low.

 
Player
Rating
Score
Position
Winner
Nige
4
1
Garry
6
2
John
6
2
Mark G
4
2
Mark K
6
2

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